How to get people psyched for your Halo adaptation
Three easy steps for creating excitement for your low-budget Halo adaptation, courtesy of Wilfrid Laurier University’s student paper interview with director Jared Pelletier: 1. Stress that the project is about the power of art and storytelling: “The idea came from seeing the success of other films based on popular video game content,” said Pelletier. 2. … Continue reading
Time waster: Sushi Cat 2
There’s not a whole lot of strategy in the Sushi Cat series — you’re basically just playing Plinko with a gluttonous feline — but what these games do, they do well. Sushi Cat 2 delivers exactly what you’d hope from a sequel, preserving the oddly hypnotic core (I could watch that cat ooze around the … Continue reading
Time-killer of the day: Continuity
Puzzle-based platformers a dime a dozen, but it’s been a long while since I’ve come across one as clever as Continuity. The premise of the platforming is your standard storyless find-the-key-in-the-maze setup, with a simple and ingenious twist: The entire level is also a sliding tile puzzle. I’ve played about halfway through and none of … Continue reading
Time-killer of the day: Dodge
I’ve been playing a lot of flash games lately, partly as homework (I’m taking a course on game design) and partly as procrastination (it’s easier than writing essays). I’ve also been neglecting this blog. Somehow, I only just now realized the obvious fix — wasting even more time by writing about games that have been … Continue reading
Best Stuff Day 13: Pixels
It looks like this week is shaping up to be “things that were popular a few months ago on the internet” week in the Best Stuff round-up. That might not be an entirely bad thing. As much as the internet preserves even our most awkward moments forever, for all the world to see, it also … Continue reading
Best Stuff Day 12: Mario Crossover
Alright, so this one’s more a blast of geeky nostalgia mixed with a bit of grade-school level “wouldn’t it be awesome if…” wish fulfillment. That hardly distracts from the fact that Mario Crossover is, well, pretty damn awesome. The concept is simple: Take six of the original NES’s greatest heroes, throw them into the world … Continue reading
Best Stuff Day 1: Dominion
Before we get to the ensuing geekiness, a quick word: If anyone wants to contribute an “All the Best Stuff 2010” logo that’s better than the one I hacked together in MSPaint at 1:30am, I would not turn it down. With that out of the way: Board game geeks, if you have not yet experienced … Continue reading
The Consumption: Nov 19-22
Man… I need to stay on top of this. THEATRE: TheatreJunction – The Country: Martin Crimp’s script is a tongue-twister, looping back on itself, interrupting itself, repeating phrases and traveling on hairpin tangents. As delivered by Mark Lawes and Fiona Byrne, though, it’s not much more than two actors getting through their lines as best … Continue reading





